Abstract
A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experience. Six players at a time journey through an extended physical and virtual set. Each sees a virtual world projected onto a screen made from a fine water spray. This acts as a traversable interface, supporting the illusion that performers physically pass between real and virtual worlds. Live and video-based observations of Desert Rain, coupled with interviews with players and the production team, have revealed how the performers create conditions for the willing suspension of disbelief, and how they monitor and intervene in the player's experience without breaking their engagement. This involves carefully timed performances and "off-face" and "virtual" interventions. In turn, these are supported by the ability to monitor players' physical and virtual activity through asymmetric interfaces.
Original language | English |
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Pages | 38-45 |
Number of pages | 8 |
Publication status | Published - 1 Jan 2001 |
Event | Conference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere - Seattle, WA, USA United States Duration: 31 Mar 2001 → 5 Apr 2001 |
Conference
Conference | Conference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere |
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Country/Territory | USA United States |
City | Seattle, WA |
Period | 31/03/01 → 5/04/01 |
Keywords
- Mixed reality
- Performance
- Traversable interfaces
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design