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Abstract
Unlike single-character motion retargeting, multi-character motion retargeting (MCMR) algorithms should be able to retarget each character’s motion correcly while maintaining the interaction between them. Existing MCMR solutions mainly focus on small scale changes between interacting characters. However, many retargeting applications require large-scale transformations. In this paper, we propose a new algorithm for large-scale MCMR. We build on the idea of interaction meshes, which are structures representing the spatial relationship among characters. We introduce a new distance-based interaction mesh that embodies the relationship between characters more accurately by prioritizing local connections over global ones. We also introduce a stiffness weight for each skeletal joint in our mesh deformation term, which defines how undesirable it is for the interaction mesh to deform around that joint. This parameter increases the adaptability of our algorithm for large-scale transformations and reduces optimization time considerably. We compare the performance of our algorithm with current state-of-the-art MCMR solution for several motion sequences under four different scenarios. Our results show that our method not only improves the quality of retargeting, but also significantly reduces computation time.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 665992
Original language | English |
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Title of host publication | Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings |
Subtitle of host publication | Advances in Computer Graphics |
Editors | Marina Gavrilova, Jian Chang, Nadia Magnenat Thalmann, Nadia Magnenat Thalmann, Eckhard Hitzer, Hiroshi Ishikawa |
Publisher | Springer Verlag |
Pages | 94-106 |
Number of pages | 13 |
ISBN (Electronic) | 978-3-030-22514-8 |
ISBN (Print) | 978-3-030-22513-1 |
DOIs | |
Publication status | E-pub ahead of print - 12 Jun 2019 |
Event | 36th Computer Graphics International Conference, CGI 2019 - Calgary, Canada Duration: 17 Jun 2019 → 20 Jun 2019 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 11542 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 36th Computer Graphics International Conference, CGI 2019 |
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Country/Territory | Canada |
City | Calgary |
Period | 17/06/19 → 20/06/19 |
Keywords
- Character interaction
- Computer animation
- Joint stiffness
- Mesh deformation
- Motion retargeting
- Space-time optimization
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
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Dive into the research topics of 'Multi-character Motion Retargeting for Large-Scale Transformations'. Together they form a unique fingerprint.Projects
- 1 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council