Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

30 Citations (SciVal)

Abstract

Embodying virtual twins - photorealistic and personalized avatars - will soon be easily achievable in consumer-grade VR. For the first time, we explored how photorealism and personalization impact self-identification, as well as embodiment, avatar perception and presence. Twenty participants were individually scanned and, in a two-hour session, embodied four avatars (high photorealism personalized, low photorealism personalized, high photorealism generic, low photorealism generic). Questionnaire responses revealed stronger mid-immersion body ownership for the high photorealism personalized avatars compared to all other avatar types, and stronger embodiment for high photorealism compared to low photorealism avatars and for personalized compared to generic avatars. In a self-other face distinction task, participants took significantly longer to pause the face morphing videos of high photorealism personalized avatars, suggesting a stronger self-identification bias with these avatars. Photorealism and personalization were perceptually positive features; how employing these avatars in VR applications impacts users over time requires longitudinal investigation.

Original languageEnglish
Title of host publicationCHI '23
Subtitle of host publicationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York, U. S. A.
PublisherAssociation for Computing Machinery
Number of pages16
ISBN (Electronic)9781450394215
DOIs
Publication statusPublished - 19 Apr 2023
Event2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany
Duration: 23 Apr 202328 Apr 2023

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23

Acknowledgements

We would like to thank the team at the CAMERA studio, the University of Bath, especially Pooya Soltani for his help with the technical setup and study pilot. Thanks to Mike Richardson for the insightful feedback given on an initial draft and for his help with creating the additional video. Also, many thanks to all participants who took part in this research.

Funding

This work was supported by Bristol and Bath Creative R&D funded by the AHRC Creative Industries Cluster Programme (AH/S002936/1).

Keywords

  • personalization
  • photorealism
  • self-identification
  • virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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