Abstract
Before the late 19th century, experiencing music required being physically present with performing musicians. Since then, many methods have attempted to replicate this live experience, most recently livestreaming. It remains unclear to what extent livestreams can replicate the live experience for audience members. To address this, we directly compared audience responses (N = 296) to live and livestream performances of two concerts (one jazz, one classical). On arrival at the concert venue, participants were randomly assigned to be physically present in the performance space, or watching a simultaneous, professionally-filmed livestream in a separate room. Questionnaire responses revealed increased reported immersion; increased intent to listen again to the artist and increased intent to return to the venue in the physically present group. This group also had significantly increased levels of heart rate synchrony. In summary, being physically present was associated with an enhanced audience experience compared to viewing a livestream broadcast on all measures. We found no evidence that seating position affects the live experience, whereas for the livestream experience viewing angle (e.g., as altered by camera angle) does significantly impact the experience. Future research should examine which perceptual qualities are important for optimising experiences for both live and livestreamed concert audiences.
| Original language | English |
|---|---|
| Journal | Scientific Reports |
| Early online date | 30 Jun 2026 |
| DOIs | |
| Publication status | Published - 30 Jun 2026 |
Acknowledgements
The authors would like to acknowledge all the staff at St George’s for their support in delivering this project, in particular we would like to thank Esme Jones, Ben Spencer, Elysia Collins, Louise Goodger and Samir Savant. We would also like to thank Hollie Jones, Nick Schneider, Jazz Lawrence, Moa Adin and Non Drake for help with data collection. This event was part of the MyWorld programme - a large research and innovation project led by the University of Bristol in partnership with the University of Bath and a range of academic and industry collaborators. MyWorld is interdisciplinary by design, bringing together psychology, computer science, engineering, media studies, and the creative arts to improve audience experiences and to test new media technologies.Funding
This research was supported by MyWorld, funded by the United Kingdom Research and Innovation, grant number: SIPF00006/1. For more information on this project and its partners, visit https://www.myworld-creates.com/.
| Funders | Funder number |
|---|---|
| MyWorld | SIPF00006/1 |
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