Kick: investigating the use of kick gestures for mobile interactions

Teng Han, Jason Alexander, Abhijit Karnik, Pourang Irani, Sriram Subramanian

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

31 Citations (SciVal)
76 Downloads (Pure)

Abstract

In this paper we describe the use of kick gestures for interaction with mobile devices. Kicking is a well-st udied leg action that can be harnessed in mobile contexts where the hands are busy or too dirty to interact with the phone. In this paper we examine the design space of kicki ng as an interaction technique through two user studies. The first study investigated how well users were able to control the direction of their kicks. Users were able to aim their kicks best when the movement range is divided into segments of at least 24°. In the second study we looked at the velocity of a kick. We found that the users are able to kick with at least two varying velocities. However, they also often undershoot the target velocity. Finally, we propose some specific applications in which kicks can prove beneficial.
Original languageEnglish
Title of host publicationMobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
PublisherAssociation for Computing Machinery
Pages29-32
Number of pages4
ISBN (Print)9781450305419
DOIs
Publication statusPublished - 30 Aug 2011

Bibliographical note

Mobile HCI 2011 ; Conference date: 30-08-2011 Through 02-09-2011

Keywords

  • foot interaction
  • kicking
  • mobile HCI

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