@inproceedings{f8fb648a162b4502b4d81c2420877379,
title = "Interaction effects of virtual structures",
abstract = "Complex Collaborative Virtual Environments (CVEs) are usually partitioned into a structure of discrete or nested graphical objects and spaces. The use of a structure for managing graphics and spaces allows users to perform certain actions. For example, objects can then be picked up and moved around; spaces can be separated into discrete units and individually broadcast to certain users, reducing network bandwidth requirements. However, the effects of providing particular structures on users' interaction have not been investigated. In this paper, we present an analysis of pairs of users interacting in a CVE. Our analysis highlights behaviours that are caused by the simple virtual structures it provides. We derive design issues to be considered when defining the structure of a shared virtual world.",
keywords = "Object interaction, Partitioning strategies, Virtual structures",
author = "Mike Fraser and Steve Benford",
year = "2002",
month = dec,
day = "1",
language = "English",
isbn = "1581134894",
series = "Proceedings of the 4th International Conference on Collaborative Virtual Environments",
pages = "128--134",
editor = "C. Greenhalgh and E. Churchill and W. Broll and C. Greenhalgh and E. Churchill and W. Broll",
booktitle = "Proceedings of the 4th International Conference on Collaborative Virtual Environments",
note = "Proceedings of the 4th International Conference on Collaborative Virtual Environments (CVE 2002) ; Conference date: 30-09-2002 Through 02-10-2002",
}