Abstract
This paper is divided into two sections. It starts by examining how to include games and game-like components in the classroom. To this aim, three distinct educational approaches—gamification, game-based learning (GBL), and games design—are discussed. The benefits of meaningful gamification for students with attention deficit hyperactivity disorder (ADHD) are then explored, with an emphasis on constructivism theory.
| Original language | English |
|---|---|
| Pages | 1077-1082 |
| Publication status | Published - 20 Feb 2024 |
| Event | The 1st International Conference on Education of Students with Special Needs: Curriculum Issues - Tehran University, Tehran, Iran, Islamic Republic of Duration: 20 Feb 2024 → … |
Conference
| Conference | The 1st International Conference on Education of Students with Special Needs: Curriculum Issues |
|---|---|
| Country/Territory | Iran, Islamic Republic of |
| City | Tehran |
| Period | 20/02/24 → … |
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