Abstract
This paper is divided into two sections. It starts by examining how to include games and game-like components in the classroom. To this aim, three distinct educational approaches—gamification, game-based learning (GBL), and games design—are discussed. The benefits of meaningful gamification for students with attention deficit hyperactivity disorder (ADHD) are then explored, with an emphasis on constructivism theory.
Original language | English |
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Pages | 1077-1082 |
Publication status | Published - 20 Feb 2024 |
Event | The 1st International Conference on Education of Students with Special Needs: Curriculum Issues - Tehran University, Tehran, Iran, Islamic Republic of Duration: 20 Feb 2024 → … |
Conference
Conference | The 1st International Conference on Education of Students with Special Needs: Curriculum Issues |
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Country/Territory | Iran, Islamic Republic of |
City | Tehran |
Period | 20/02/24 → … |