Abstract
Binocular stereo has been extensively studied for extracting the shape of a scene. The challenge is in matching features between two images of a scene; this is the correspondence problem. Shape from shading (SfS) is another method of extracting shape. This models the interaction of light with the scene surface(s) for a single image. These two methods are very different; stereo uses surface features to deliver a depth-map, SfS uses shading, albedo and lighting information to infer the differential of the depth-map. In this paper we develop a framework for the integration of both depth and orientation information. Dedicated algorithms are used for initial estimates. A Gaussian-Markov random field then represents the depth-map, Gaussian belief propagation is used to approximate the MAP estimate of the depth-map. Integrating information from both stereo correspondences and surface normals allows fine surface details to be estimated.
| Original language | English |
|---|---|
| Pages | 1-10 |
| Number of pages | 10 |
| DOIs | |
| Publication status | Published - 2007 |
| Event | British Machine Vision Conference (BMVC) - Duration: 1 Jan 2007 → … |
Conference
| Conference | British Machine Vision Conference (BMVC) |
|---|---|
| Period | 1/01/07 → … |
Fingerprint
Dive into the research topics of 'Integrating Stereo with Shape-from-Shading derived Orientation Information'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS