Abstract

Users are increasingly able to move around and perform tasks in virtual environments (VEs). Such movements and tasks are typically represented in a VE using either a first-person perspective (1PP) or a third-person perspective (3PP). In Virtual Reality (VR), 1PP is almost universally used. 3PP can be represented as either egocentric or allocentric. However, there is little empirical evidence about which view may be better suited to dynamic tasks in particular. This paper compares the use of 1PP, egocentric 3PP and allocentric 3PP for dynamic tasks in VR. Our results indicate that 1PP provides the best spatial perception and performance across several dynamic tasks. This advantage is less pronounced as the task becomes more dynamic.
Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PublisherIEEE
Pages939-948
Number of pages10
ISBN (Electronic)9781728156088
DOIs
Publication statusE-pub ahead of print - 11 May 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Keywords

  • Dynamic task
  • allocentric
  • dynamic view
  • egocentric
  • first-person perspective
  • immersion
  • presence
  • spatial perception
  • task performance.
  • third-person perspective
  • virtual environment
  • virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

Fingerprint

Dive into the research topics of 'Influence of Perspective on Dynamic Tasks in Virtual Reality'. Together they form a unique fingerprint.

Cite this