Projects per year
Abstract
Personality characteristics can affect how much presence an individual experiences in virtual reality, and researchers have explored how it may be possible to prime users to increase their sense of presence. A personality characteristic that has yet to be explored in the VR literature is imaginative suggestibility, the ability of an individual to successfully experience an imaginary scenario as if it were real. In this paper, we explore how suggestibility and priming affect presence when consulting an ancient oracle in VR as part of an educational experience - a common VR application. We show for the first time how imaginative suggestibility is a major factor which affects presence and emotions experienced in VR, while priming cues have no effect on participants' (n=128) user experience, contrasting results from prior work. We consider the impacts of these findings for VR design and provide guidelines based on our results.
Original language | English |
---|---|
Title of host publication | CHI '23 |
Subtitle of host publication | Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems |
Place of Publication | New York, United States |
Publisher | Association for Computing Machinery |
Number of pages | 11 |
ISBN (Electronic) | 9781450394215 |
DOIs | |
Publication status | Published - 19 Apr 2023 |
Event | 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany Duration: 23 Apr 2023 → 28 Apr 2023 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
---|
Conference
Conference | 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 |
---|---|
Country/Territory | Germany |
City | Hamburg |
Period | 23/04/23 → 28/04/23 |
Bibliographical note
Funding Information:This work was supported and funded by The Virtual Reality Oracle Project (VRO; AH/T004673/1) and the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA 2.0; EP/T022523/1) at the University of Bath.
Keywords
- imaginative suggestibility
- presence
- priming
- virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software
Fingerprint
Dive into the research topics of 'Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality'. Together they form a unique fingerprint.-
Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Petrini, K. (CoI), Proulx, M. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council
-
Experiencing Ancient Oracles and Divination in VR
Proulx, M. (PI)
Arts and Humanities Research Council
1/06/20 → 31/08/23
Project: Research council