Human shortcut performance in a computer-simulated maze: A comparative study

Danae Stanton, P Wilson, N Foreman

Research output: Contribution to journalArticlepeer-review

5 Citations (SciVal)

Abstract

Participants explored a real-time, computer-simulated, three-dimensional environment modelled on a kite-shaped maze used to study the shortcut ability of hamsters by Chapuis, Dump, and Thinus-Blanc (1987). They were then asked to take the shortest routes between selected locations. The results were similar to those of Chapuis et al., showing that in humans also, exploration of two parallel outer paths that connected four target locations (e.g., A-B, and C-D) was not sufficient to support later shortcut performance between locations A and D; successful shortcut performance required exploratory experience of a connecting path between the explored sub-spaces (B-C). These results add to the evidence suggesting similarities in the spatial knowledge acquired by humans and animals, and suggest a limitation on an analysis of spatial location learning based only on exposure to configurations of landmarks.
Original languageEnglish
Pages (from-to)315-329
Number of pages15
JournalSpatial Cognition and Computation
Volume3
Issue number4
DOIs
Publication statusPublished - 2003

Keywords

  • configuration
  • landmarks
  • maze
  • shortcut
  • virtual environment
  • humans

Fingerprint

Dive into the research topics of 'Human shortcut performance in a computer-simulated maze: A comparative study'. Together they form a unique fingerprint.

Cite this