Human shortcut performance in a computer-simulated maze:

A comparative study

Danae Stanton, P Wilson, N Foreman

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

Participants explored a real-time, computer-simulated, three-dimensional environment modelled on a kite-shaped maze used to study the shortcut ability of hamsters by Chapuis, Dump, and Thinus-Blanc (1987). They were then asked to take the shortest routes between selected locations. The results were similar to those of Chapuis et al., showing that in humans also, exploration of two parallel outer paths that connected four target locations (e.g., A-B, and C-D) was not sufficient to support later shortcut performance between locations A and D; successful shortcut performance required exploratory experience of a connecting path between the explored sub-spaces (B-C). These results add to the evidence suggesting similarities in the spatial knowledge acquired by humans and animals, and suggest a limitation on an analysis of spatial location learning based only on exposure to configurations of landmarks.
Original languageEnglish
Pages (from-to)315-329
Number of pages15
JournalSpatial Cognition and Computation
Volume3
Issue number4
DOIs
Publication statusPublished - 2003

Fingerprint

Human Performance
Comparative Study
comparative study
learning
Aptitude
animal
Cricetinae
Path
Landmarks
Strombus or kite or diamond
Animals
Subspace
Sufficient
Real-time
Three-dimensional
Configuration
Target
analysis
exposure
Human

Keywords

  • configuration
  • landmarks
  • maze
  • shortcut
  • virtual environment
  • humans

Cite this

Human shortcut performance in a computer-simulated maze: A comparative study. / Stanton, Danae; Wilson, P; Foreman, N.

In: Spatial Cognition and Computation, Vol. 3, No. 4, 2003, p. 315-329.

Research output: Contribution to journalArticle

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