Human movement using a constraint-based software environment: gaining understanding during initial design phases

Baljinder Singh, Ben J. Hicks, Anthony J. Medland, Glen Mullineux, Johan F. M. Molenbroek

Research output: Contribution to journalArticle

Abstract

Digital human modelling is becoming increasingly important in the early stages of the design process for several reasons including the need to investigate human-product interactions. This paper presents an original approach to predicting human movement, and in particular, the key postures, required to perform a particular task. The approach is based on the use of a constraint-based model of a human manikin, and, as such, it can be used even when the designs of the environment and the task itself have not been fully defined. Constraints are applied to specify the task requirements and also the limits of potential joint movement. This enables the model to be used as a means for understanding what postures and movements are required (in the evolving digital environment) rather than requiring them to be specifically given. The approach is demonstrated with a case study based on the domestic task of ironing clothes.
LanguageEnglish
Pages118-138
JournalInternational Journal of Computer Aided Engineering and Technology
Volume5
Issue number2-3
DOIs
StatusPublished - 2013

Cite this

Human movement using a constraint-based software environment : gaining understanding during initial design phases. / Singh, Baljinder; Hicks, Ben J.; Medland, Anthony J.; Mullineux, Glen; Molenbroek, Johan F. M.

In: International Journal of Computer Aided Engineering and Technology, Vol. 5, No. 2-3, 2013, p. 118-138.

Research output: Contribution to journalArticle

@article{82509b82d5334893af01e87277e091e8,
title = "Human movement using a constraint-based software environment: gaining understanding during initial design phases",
abstract = "Digital human modelling is becoming increasingly important in the early stages of the design process for several reasons including the need to investigate human-product interactions. This paper presents an original approach to predicting human movement, and in particular, the key postures, required to perform a particular task. The approach is based on the use of a constraint-based model of a human manikin, and, as such, it can be used even when the designs of the environment and the task itself have not been fully defined. Constraints are applied to specify the task requirements and also the limits of potential joint movement. This enables the model to be used as a means for understanding what postures and movements are required (in the evolving digital environment) rather than requiring them to be specifically given. The approach is demonstrated with a case study based on the domestic task of ironing clothes.",
author = "Baljinder Singh and Hicks, {Ben J.} and Medland, {Anthony J.} and Glen Mullineux and Molenbroek, {Johan F. M.}",
year = "2013",
doi = "10.1504/IJCAET.2013.052935",
language = "English",
volume = "5",
pages = "118--138",
journal = "International Journal of Computer Aided Engineering and Technology",
issn = "1757-2657",
publisher = "Inderscience Publishers",
number = "2-3",

}

TY - JOUR

T1 - Human movement using a constraint-based software environment

T2 - International Journal of Computer Aided Engineering and Technology

AU - Singh, Baljinder

AU - Hicks, Ben J.

AU - Medland, Anthony J.

AU - Mullineux, Glen

AU - Molenbroek, Johan F. M.

PY - 2013

Y1 - 2013

N2 - Digital human modelling is becoming increasingly important in the early stages of the design process for several reasons including the need to investigate human-product interactions. This paper presents an original approach to predicting human movement, and in particular, the key postures, required to perform a particular task. The approach is based on the use of a constraint-based model of a human manikin, and, as such, it can be used even when the designs of the environment and the task itself have not been fully defined. Constraints are applied to specify the task requirements and also the limits of potential joint movement. This enables the model to be used as a means for understanding what postures and movements are required (in the evolving digital environment) rather than requiring them to be specifically given. The approach is demonstrated with a case study based on the domestic task of ironing clothes.

AB - Digital human modelling is becoming increasingly important in the early stages of the design process for several reasons including the need to investigate human-product interactions. This paper presents an original approach to predicting human movement, and in particular, the key postures, required to perform a particular task. The approach is based on the use of a constraint-based model of a human manikin, and, as such, it can be used even when the designs of the environment and the task itself have not been fully defined. Constraints are applied to specify the task requirements and also the limits of potential joint movement. This enables the model to be used as a means for understanding what postures and movements are required (in the evolving digital environment) rather than requiring them to be specifically given. The approach is demonstrated with a case study based on the domestic task of ironing clothes.

UR - http://www.scopus.com/inward/record.url?scp=84875841256&partnerID=8YFLogxK

UR - http://dx.doi.org/10.1504/IJCAET.2013.052935

U2 - 10.1504/IJCAET.2013.052935

DO - 10.1504/IJCAET.2013.052935

M3 - Article

VL - 5

SP - 118

EP - 138

JO - International Journal of Computer Aided Engineering and Technology

JF - International Journal of Computer Aided Engineering and Technology

SN - 1757-2657

IS - 2-3

ER -