@inproceedings{379a030120bb4e7caffaa6c175951960,
title = "How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies",
abstract = "The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefts over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate fndings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them.We also identify research directions for improving evaluation methods and ofer ideas for how to make studies more ecologically valid and rigorous.",
keywords = "Experiments, Object selection and manipulation, Virtual reality",
author = "Joanna Bergstr{\"o}m and Tor-salve Dalsgaard and Jason Alexander and Kasper Hornb{\ae}k",
note = "Funding Information: This project has received funding from the European Research Council (ERC) under the European Union{\textquoteright}s Horizon 2020 research and innovation programme (Grant agreement No. 853063). Publisher Copyright: {\textcopyright} 2021 ACM.",
year = "2021",
month = may,
day = "7",
doi = "10.1145/3411764.3445193",
language = "English",
volume = "May 2021",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
pages = "1--20",
booktitle = "CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems",
address = "USA United States",
}