The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefts over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate fndings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them.We also identify research directions for improving evaluation methods and ofer ideas for how to make studies more ecologically valid and rigorous.