Abstract
Agent based systems are becoming popular outside the agents research community, e.g. among biologist, computer game experts or artists. Yet tools are lacking that facilitate non-expert agent developers build complicated agents for modelling and systems. As a part of our own research programmes which require agents we have been developing such tools. In this paper, we re- view the progress made, highlighting their usability. Examples of agents developed in these tools will be also given, with an emphasis on intelligent virtual combat agents situated in Unreal Tournament.
| Original language | English |
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| Publication status | Published - May 2011 |
| Event | Proceedings of the AAMAS 2011 Workshop on the uses of Agents for Education, Games and Simulations - Taipei, Taiwan Duration: 2 May 2011 → 3 May 2011 |
Conference
| Conference | Proceedings of the AAMAS 2011 Workshop on the uses of Agents for Education, Games and Simulations |
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| City | Taipei, Taiwan |
| Period | 2/05/11 → 3/05/11 |