Agent based systems are becoming popular outside the agents research community, e.g. among biologist, computer game experts or artists. Yet tools are lacking that facilitate non-expert agent developers build complicated agents for modelling and systems. As a part of our own research programmes which require agents we have been developing such tools. In this paper, we re- view the progress made, highlighting their usability. Examples of agents developed in these tools will be also given, with an emphasis on intelligent virtual combat agents situated in Unreal Tournament.
|Published - May 2011
|Proceedings of the AAMAS 2011 Workshop on the uses of Agents for Education, Games and Simulations - Taipei, Taiwan
Duration: 2 May 2011 → 3 May 2011
|Proceedings of the AAMAS 2011 Workshop on the uses of Agents for Education, Games and Simulations
|2/05/11 → 3/05/11