Abstract
Agent based systems are becoming popular outside the agents research community, e.g. among biologist, computer game experts or artists. Yet tools are lacking that facilitate non-expert agent developers build complicated agents for modelling and systems. As a part of our own research programmes which require agents we have been developing such tools. In this paper, we re- view the progress made, highlighting their usability. Examples of agents developed in these tools will be also given, with an emphasis on intelligent virtual combat agents situated in Unreal Tournament.
Original language | English |
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Publication status | Published - May 2011 |
Event | Proceedings of the AAMAS 2011 Workshop on the uses of Agents for Education, Games and Simulations - Taipei, Taiwan Duration: 2 May 2011 → 3 May 2011 |
Conference
Conference | Proceedings of the AAMAS 2011 Workshop on the uses of Agents for Education, Games and Simulations |
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City | Taipei, Taiwan |
Period | 2/05/11 → 3/05/11 |