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How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments.

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Abstract

Despite the growing adoption of freehand interactions in virtual reality (VR), the accessibility of default gesture implementations for individuals with upper limb motor impairments remains largely unexamined. To investigate unique accessibility challenges, we recruited adults with upper limb impairments (n=8) and a control group (n=16). We captured subjective and objective measures of impairment before participants performed common freehand interactions in VR including pinching, grasping, pressing, swiping and scrolling. Through observational analyses and semi-structured interviews, we identified usability barriers. Our findings reveal that even when gestures are functionally possible, restrictive implementations cause pain and fatigue for users with impairments. In particular, pinching - widely used in state-of-the-art systems - relies heavily on the index finger, while both pinching and grasping are often defined by rigid performance thresholds. These factors exacerbate accessibility issues, especially when paired with the limitations of current tracking technologies. These insights highlight critical gaps in current design considerations and lay the foundation for developing more inclusive freehand interaction systems that reduce pain and better support a range of motor abilities.
Original languageEnglish
Title of host publicationASSETS 2025 - Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility
Subtitle of host publicationASSETS ’25
EditorsKristen Shinohara, Cynthia L. Bennett, Martez Mott, Shaun K. Kane
Place of PublicationU. S. A.
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400706769
DOIs
Publication statusPublished - 22 Oct 2025
EventThe 27th International ACM SIGACCESS Conference on Computers and Accessibility - Denver, USA United States
Duration: 26 Oct 202529 Oct 2025
https://assets25.sigaccess.org/

Conference

ConferenceThe 27th International ACM SIGACCESS Conference on Computers and Accessibility
Abbreviated titleASSETS 2025
Country/TerritoryUSA United States
CityDenver
Period26/10/2529/10/25
Internet address

Acknowledgements

This research would not have been possible without the generous support of several charitable organisations, whose assistance was instrumental in helping us reach and engage with a broader community. We thank Mel Brooke and the Patient Research Panel on behalf of the Bath Institute for Rheumatic Diseases, St John’s Foundation, spinal injury charity Aspire, SIA's Frank Williams Academy, Age UK Bath, 3SG BANES, Paul's Place, the Stroke Association, Professor Grey Giddins at the Hand to Elbow Clinic, the Psoriasis Association, and the University of Bath Disability Action Group.

Funding

This research would not have been possible without the generous support of several charitable organisations, whose assistance was instrumental in helping us reach and engage with a broader community. We thank Mel Brooke and the Patient Research Panel on behalf of the Bath Institute for Rheumatic Diseases, St John's Foundation, spinal injury charity Aspire, SIA's Frank Williams Academy, Age UK Bath, 3SG BANES, Paul's Place, the Stroke Association, Professor Grey Giddins at the Hand to Elbow Clinic, the Psoriasis Association, and the University of Bath Disability Action Group. This work was supported and partly funded by the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA 2.0) - EP/T022523/1.

FundersFunder number
Stroke Association
Bath Institute For Rheumatic Diseases
Centre for the Analysis of Motion
St. John's Community Foundation
University of Bath Disability Action Group
Entertainment Research and Applications
Psoriasis Association
CAMERA 2.0EP/T022523/1

    Keywords

    • Gestures
    • Motor Accessibility
    • Virtual Reality

    ASJC Scopus subject areas

    • Software
    • Hardware and Architecture
    • Human-Computer Interaction
    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications

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