Hide and seek: exploring interaction with smart wallpaper

Charlotte Hoare, Rosie Campbell, Richard Felton, Liam Betsworth

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

9 Citations (SciVal)

Abstract

Displays are getting larger, thinner, and are consuming less power. The logical conclusion of this trend is a future in which wall-size displays are common in homes, a concept we have described as 'smart wallpaper' for the purposes of evaluating its HCI implications. What new kinds of experience could smart wallpaper provide? This paper describes a case study on one potential smart wallpaper experience: an interactive children's game. Our results suggest that children and their families see substantial value in both the game and the concept of smart wallpaper. They valued the immersion, the physical activity and the shared nature of the experience. On the basis of this study, we conclude that there is substantial potential for wall-size displays to enable valuable experiences for children and their families, and that smartphones can be used as an intuitive means of interacting with them.

Original languageEnglish
Title of host publicationCHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, U. S. A.
PublisherAssociation for Computing Machinery
Pages129-133
Number of pages6
ISBN (Print)9781450334662
DOIs
Publication statusPublished - 5 Oct 2015
Event2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, UK United Kingdom
Duration: 5 Oct 20157 Oct 2015

Conference

Conference2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015
Country/TerritoryUK United Kingdom
CityLondon
Period5/10/157/10/15

Keywords

  • Children's game
  • Large displays
  • Smart wallpaper

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