'Guess a who, why, where, when?': The visualization of context data to aid the authoring and orchestration of a mobile pervasive game

Michael Wright, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Jon Sutton

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

Abstract

As part of the mobile pervasive game, Professor Tanda's 'Guess A Where' [1] there was a need to allocate pre-authored content for the game on a daily basis to provide an enjoyable and engaging experience. To aid this allocation of content we collected and visualized context information about each player during the course of the game. The aim of these visualizations was to provide a method through which an author/orchestrator could retrospectively view a player's current total and daily context data gathered by the game. Observations made about this data could then be used to, not only allocate appropriate content but, to tailor the content to a specific player. This paper presents the data that was gathered and the visualizations created to achieve this process.

Original languageEnglish
Title of host publicationOn the Move to Meaningful Internet Systems 2007
Subtitle of host publicationOTM 2007 Workshops: Proceedings
EditorsRobert Meersman, Zahir Tari, Pilar Herrero
PublisherSpringer Verlag
Pages203-210
Number of pages8
VolumePart 1
ISBN (Print)978-3-540-76887-6, 3-540-76887-4
DOIs
Publication statusPublished - 2007
EventOTM Confederated International Workshops and Posters AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007 - Vilamoura, Portugal
Duration: 25 Nov 200730 Nov 2007

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume4805
ISSN (Print)0302-9743

Conference

ConferenceOTM Confederated International Workshops and Posters AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007
Country/TerritoryPortugal
CityVilamoura
Period25/11/0730/11/07

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of ''Guess a who, why, where, when?': The visualization of context data to aid the authoring and orchestration of a mobile pervasive game'. Together they form a unique fingerprint.

Cite this