'Guess a who, why, where, when?'

The visualization of context data to aid the authoring and orchestration of a mobile pervasive game

Michael Wright, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Jon Sutton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As part of the mobile pervasive game, Professor Tanda's 'Guess A Where' [1] there was a need to allocate pre-authored content for the game on a daily basis to provide an enjoyable and engaging experience. To aid this allocation of content we collected and visualized context information about each player during the course of the game. The aim of these visualizations was to provide a method through which an author/orchestrator could retrospectively view a player's current total and daily context data gathered by the game. Observations made about this data could then be used to, not only allocate appropriate content but, to tailor the content to a specific player. This paper presents the data that was gathered and the visualizations created to achieve this process.

Original languageEnglish
Title of host publicationOn the Move to Meaningful Internet Systems 2007
Subtitle of host publicationOTM 2007 Workshops: Proceedings
EditorsRobert Meersman, Zahir Tari, Pilar Herrero
PublisherSpringer Verlag
Pages203-210
Number of pages8
VolumePart 1
ISBN (Print)978-3-540-76887-6, 3-540-76887-4
DOIs
Publication statusPublished - 2007
EventOTM Confederated International Workshops and Posters AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007 - Vilamoura, Portugal
Duration: 25 Nov 200730 Nov 2007

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume4805
ISSN (Print)0302-9743

Conference

ConferenceOTM Confederated International Workshops and Posters AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007
CountryPortugal
CityVilamoura
Period25/11/0730/11/07

Fingerprint

Orchestration
Authoring
Guess
Visualization
Game
Context

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Wright, M., Chamberlain, A., Greenhalgh, C., Benford, S., Tandavanitj, N., Oldroyd, A., & Sutton, J. (2007). 'Guess a who, why, where, when?': The visualization of context data to aid the authoring and orchestration of a mobile pervasive game. In R. Meersman, Z. Tari, & P. Herrero (Eds.), On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops: Proceedings (Vol. Part 1, pp. 203-210). (Lecture Notes in Computer Science; Vol. 4805). Springer Verlag. https://doi.org/10.1007/978-3-540-76888-3_40

'Guess a who, why, where, when?' : The visualization of context data to aid the authoring and orchestration of a mobile pervasive game. / Wright, Michael; Chamberlain, Alan; Greenhalgh, Chris; Benford, Steve; Tandavanitj, Nick; Oldroyd, Amanda; Sutton, Jon.

On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops: Proceedings. ed. / Robert Meersman; Zahir Tari; Pilar Herrero. Vol. Part 1 Springer Verlag, 2007. p. 203-210 (Lecture Notes in Computer Science; Vol. 4805).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Wright, M, Chamberlain, A, Greenhalgh, C, Benford, S, Tandavanitj, N, Oldroyd, A & Sutton, J 2007, 'Guess a who, why, where, when?': The visualization of context data to aid the authoring and orchestration of a mobile pervasive game. in R Meersman, Z Tari & P Herrero (eds), On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops: Proceedings. vol. Part 1, Lecture Notes in Computer Science, vol. 4805, Springer Verlag, pp. 203-210, OTM Confederated International Workshops and Posters AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007, Vilamoura, Portugal, 25/11/07. https://doi.org/10.1007/978-3-540-76888-3_40
Wright M, Chamberlain A, Greenhalgh C, Benford S, Tandavanitj N, Oldroyd A et al. 'Guess a who, why, where, when?': The visualization of context data to aid the authoring and orchestration of a mobile pervasive game. In Meersman R, Tari Z, Herrero P, editors, On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops: Proceedings. Vol. Part 1. Springer Verlag. 2007. p. 203-210. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-540-76888-3_40
Wright, Michael ; Chamberlain, Alan ; Greenhalgh, Chris ; Benford, Steve ; Tandavanitj, Nick ; Oldroyd, Amanda ; Sutton, Jon. / 'Guess a who, why, where, when?' : The visualization of context data to aid the authoring and orchestration of a mobile pervasive game. On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops: Proceedings. editor / Robert Meersman ; Zahir Tari ; Pilar Herrero. Vol. Part 1 Springer Verlag, 2007. pp. 203-210 (Lecture Notes in Computer Science).
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