Abstract
The expression and use of urban design rules as the bases for moves in a game of development scenarios played with a computer urban model are described and discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 465-488 |
| Number of pages | 24 |
| Journal | Environment and Planning B: planning and design |
| Volume | 23 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 1996 |
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