Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?

Ken Pfeuffer, Jason Mark Alexander, Hans-Werner Georg Gellersen

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

7 Citations (SciVal)
28 Downloads (Pure)

Abstract

Direct touch input is employed on many devices, but it is inherently restricted to displays that are reachable by the user. Gaze input as a mediator can extend touch to remote displays - using gaze for remote selection, and touch for local manipulation - but at what cost and benefit? In this paper, we investigate the potential trade-off with four experiments that empirically compare remote Gaze+touch to standard touch. Our experiments investigate dragging, rotation, and scaling tasks. Results indicate that Gaze+touch is, compared to touch, (1) equally fast and more accurate for rotation and scaling, (2) slower and less accurate for dragging, and (3) enables selection of smaller targets. Our participants confirm this trend, and are positive about the relaxed finger placement of Gaze+touch. Our experiments provide detailed performance characteristics to consider for the design of Gaze+touch interaction of remote displays. We further discuss insights into strengths and drawbacks in contrast to direct touch.
Original languageEnglish
Title of host publicationHuman-Computer Interaction -- INTERACT 2015
EditorsJulio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler
PublisherSpringer International Publishing
Pages349-367
Number of pages19
ISBN (Print)9783319226682
DOIs
Publication statusPublished - 30 Aug 2015

Bibliographical note

The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-2268-2_27

Fingerprint

Dive into the research topics of 'Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?'. Together they form a unique fingerprint.

Cite this