Abstract
Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.
| Original language | English |
|---|---|
| Title of host publication | MUM '16 |
| Publisher | Association for Computing Machinery |
| Pages | 213-216 |
| Number of pages | 4 |
| ISBN (Print) | 9781450348607 |
| DOIs | |
| Publication status | Published - 12 Dec 2016 |
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