GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game

Ken Pfeuffer, Jason Alexander, Hans Gellersen

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

21 Citations (SciVal)
96 Downloads (Pure)

Abstract

Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.
Original languageEnglish
Title of host publicationMUM '16
PublisherAssociation for Computing Machinery
Pages213-216
Number of pages4
ISBN (Print)9781450348607
DOIs
Publication statusPublished - 12 Dec 2016

Fingerprint

Dive into the research topics of 'GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game'. Together they form a unique fingerprint.

Cite this