MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.
|Title of host publication||CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play|
|Publisher||Association for Computing Machinery|
|Number of pages||5|
|Publication status||Published - 5 Oct 2015|
Velloso, E., Fleming, A., Alexander, J., & Gellersen, H. (2015). Gaze-supported gaming: MAGIC techniques for first person shooters. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 343-347). Association for Computing Machinery. https://doi.org/10.1145/2793107.2793137