Gaze-supported gaming: MAGIC techniques for first person shooters

Eduardo Velloso, Amy Fleming, Jason Alexander, Hans Gellersen

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

18 Citations (SciVal)
77 Downloads (Pure)

Abstract

MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.
Original languageEnglish
Title of host publicationCHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages343-347
Number of pages5
ISBN (Print)9781450334662
DOIs
Publication statusPublished - 5 Oct 2015

Bibliographical note

© ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play http://dx.doi.org/10.1145/2793107.2793137

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