Gamifying communities of practice: blending the modes of human-machine identification

Agnessa Spanellis, Igor Pyrko

Research output: Chapter or section in a book/report/conference proceedingChapter or section

3 Citations (SciVal)
Original languageEnglish
Title of host publicationOrganizational Gamification: Theories and Practices of Ludified Work in Late Modernity
EditorsMikko Vesa
Place of PublicationNew York, U.S.A.
PublisherRoutledge
Chapter5
Pages90-108
ISBN (Print)9780367321185
Publication statusPublished - 25 Feb 2021

Publication series

NameRoutledge Studies in Management, Organizations and Society

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