GameTale: Facilitating the Design of Gameful Museum Experiences

Research output: Contribution to journalArticle

Abstract

Digital technologies - games in particular - are offering museums new opportunities to engage the public with active and interactive experiences. Visitors are looking for experiences that are not only educative but also entertaining and more interactive than the traditional passive visit. While museums are pressured into designing experiences that are more interactive and digital, they are yet faithful to the traditional passive experience and are struggling to adapt to the new requirements. Thus, a game jam named GameTale was organized to facilitate museums with the design of new experiences that are emotionally and psychologically similar to games (i.e. gameful experiences). In order to achieve this purpose, participants should be given two main constraints: a short timeframe (i.e. 2 days) and a theme (i.e. develop the game around a specific artefact).
Original languageEnglish
Pages (from-to)311-320
Number of pages10
JournalEconomia della Cultura
Volume28
Issue number3
DOIs
Publication statusPublished - 1 Aug 2018

Keywords

  • game
  • Culture
  • Museum
  • game jam
  • GameTale
  • gameful
  • design strategies

Cite this

GameTale: Facilitating the Design of Gameful Museum Experiences. / De Angeli, Daniela.

In: Economia della Cultura, Vol. 28, No. 3, 01.08.2018, p. 311-320.

Research output: Contribution to journalArticle

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