Feeling virtual worlds: An exploration into coupling virtual and kinaesthetic experiences

Joey Campbell, Trevor Hogan, Mike Fraser

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

3 Citations (SciVal)

Abstract

In this paper we describe an exploratory study that incorporates the design, implementation and study of a system that utilises virtual reality, tangible interaction and force feedback1. The approach we take is to design a VR system that incorporates a moveable tangible interface (wheelchair), which overlaps seamlessly with a 3d counterpart in the virtual world. The user interacts with the virtual environment by pushing the physical wheelchair, which simultaneously controls the virtual avatar. In the virtual world we place objects that once collided with trigger force feedback by stopping the physical wheelchair. In this paper we discuss the design rationale and technical implementation and follow by describing the next phase of this work in progress.

Original languageEnglish
Title of host publicationTEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery
Pages279-285
Number of pages7
ISBN (Electronic)9781450355681
DOIs
Publication statusPublished - 18 Mar 2018
Event12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 - Stockholm, Sweden
Duration: 18 Mar 201821 Mar 2018

Publication series

NameTEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
Volume2018-January

Conference

Conference12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018
Country/TerritorySweden
CityStockholm
Period18/03/1821/03/18

Keywords

  • Embodied interactions
  • Force feedback
  • Mixed reality
  • Passive haptics
  • Resistance
  • TUI
  • Visual-kinaesthetic experience

ASJC Scopus subject areas

  • Information Systems
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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