Fast implementation of cel-based animation

Man Qi, Maozhen Li, Philip Willis

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The computational Grid is a promising platform for the deployment of large-scale scientific and engineering application. This paper presents a Quasi-3D (almost true 3D) animation system using either 2D geometric shapes or raster images (cels) as input primitives. Rendering high-quality computer images requires intensive computation, and therefore a large amount of time. To speed up the rendering process, a Grid environment has been constructed with Globus and Condor in which a large number of animation frames can be rendered simultaneously using disparate Grid resources. The results show that the rendering performance has been highly improved using the Grid environment.
Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advanced Infocomm Technology, ICAIT '08
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Number of pages6
ISBN (Print)9781605580883
DOIs
Publication statusPublished - Jul 2008
Event2008 International Conference on Advanced Infocomm Technology, ICAIT '08, July 29, 2008 - July 31, 2008 - Shenzhen, China
Duration: 1 Jul 2008 → …

Conference

Conference2008 International Conference on Advanced Infocomm Technology, ICAIT '08, July 29, 2008 - July 31, 2008
CountryChina
CityShenzhen
Period1/07/08 → …

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    Qi, M., Li, M., & Willis, P. (2008). Fast implementation of cel-based animation. In Proceedings of the 2008 International Conference on Advanced Infocomm Technology, ICAIT '08 [128] Association for Computing Machinery. https://doi.org/10.1145/1509315.1509443