FACTS: Facial Animation Creation using the Transfer of Styles

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

Abstract

The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or performance capture, both requiring costs in time and labor. More recently, audio-driven models have seen success, however, these often lack expressiveness in areas not correlated to the audio signal. In this paper, we present a novel approach to facial animation by taking existing animations and allowing for the modification of style characteristics. We maintain the lip-sync of the animations with this method thanks to the use of a novel viseme-preserving loss. We perform quantitative and qualitative experiments to demonstrate the effectiveness of our work.
Original languageEnglish
Title of host publicationEurographics 2024
PublisherEurographics Association
Number of pages4
Volume43
Edition2
DOIs
Publication statusPublished - 23 Apr 2024

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