Abstract
The aim of the Facial Animation, Construction and Editing System (FACES) is to
provide a software simulation of the human face. Attention has focused on the face
as an important means of non-verbal communication. The interactive composition and
modification of the human head and its subsequent animation, have been identified as
being of particular interest.
The novelty of FACES is that it integrates the modelling and animation of faces
using a three-layer anatomical model. FACES consists of four sub-systems: CONSTRUCT,
MODIFY, ANIMATE and RENDER. The CONSTRUCT and MODIFY sub-systems enable
changes to be made to the structure of the head, at both global and local levels, enabling
specific faces to be created. The ANIMATE sub-system caters for motion specification
and control, so that real and exaggerated facial expressions can be animated. The RENDER
part of the system facilitates the generation of realistic images and their real-time
playback.
In this paper we consider the system from the user's point of view, examining the
facilities which are provided, their appropriateness and practicality.
Original language | English |
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Publication status | Published - Sept 1991 |
Event | EUROGRAPHICS '91 - UK Duration: 1 Sept 1991 → … |
Conference
Conference | EUROGRAPHICS '91 |
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City | UK |
Period | 1/09/91 → … |
Keywords
- facial animation
- facial construction
- facial rendering