Extending game participation with embodied reporting agents

Dan Fielding, Mike Fraser, Brian Logan, Steve Benford

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participate can keep track of the activities of their colleagues. We describe an initial implementation of our framework as an extension to the Capture the Flag game within Unreal Tournament. We report the results of a preliminary experiment that shows that embodied reporter agents give varying coverage depending on deployment strategies used, and, in particular, suggests that the dynamic assignment of reporter agents by an editor agent can provide more effective coverage than static assignment schemes. Finally, we explore future applications of this work including other genres of games, the emergence of games as spectator sports, implications for pervasive games as well as non-gaming applications.

Original languageEnglish
Title of host publicationACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
Pages109-116
Number of pages8
Publication statusPublished - 1 Dec 2004
EventACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004 - Singapore, Singapore
Duration: 3 Jun 20055 Jun 2005

Publication series

NameACM International Conference Proceeding Series
Volume74

Conference

ConferenceACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
Country/TerritorySingapore
CitySingapore
Period3/06/055/06/05

Keywords

  • Audiences
  • Game agents
  • On-line participation
  • Reporting

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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