Abstract
The technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) developed under the umbrella term eXtend Reality(XR) is adopted for industrial applications such as training and potentially sustainable KPI communication. It is important to understand the fidelity required for specific use cases and how they differ both from each other within serious gaming technology, but also from the entertainment gaming technology from which the hardware was originally developed. As fidelity is not a solved problem within XR and an agreed standard per use case does not exist, this paper proposes a matrix-based approach to gauge the appropriate XR fidelity for different industry use cases, focusing on the Arcitecture Engeering Construction sector (AEC). A well as to support the literature review of previous XR studies based on commonly available information in order to better understand the direction of initial development work for prototyping.
| Original language | English |
|---|---|
| Title of host publication | XR and Metaverse - Proceedings of the 9th International XR-Metaverse Conference 2024 |
| Subtitle of host publication | Proceedings of the 9th International XR-Metaverse Conference 2024, Busan, South Korea |
| Editors | Timothy Jung, M. Claudia tom Dieck, Seok Chan Jeong, Sung-Hee Kim, Daniel Sahl, S. J. Kim |
| Place of Publication | Cham, Switzerland |
| Publisher | Springer, Cham |
| Chapter | 28 |
| Pages | 371-382 |
| Number of pages | 12 |
| ISBN (Electronic) | 9783031779756 |
| ISBN (Print) | 9783031779749 |
| DOIs | |
| Publication status | E-pub ahead of print - 23 Mar 2025 |
| Event | 9th International XR-Metaverse Conference 2024, Busan, South Korea - dong eui university, busan, Korea, Republic of Duration: 18 May 2024 → 22 May 2024 https://www.iaiti.org/24 |
Publication series
| Name | Springer Proceedings in Business and Economics |
|---|---|
| ISSN (Print) | 2198-7246 |
| ISSN (Electronic) | 2198-7254 |
Conference
| Conference | 9th International XR-Metaverse Conference 2024, Busan, South Korea |
|---|---|
| Country/Territory | Korea, Republic of |
| City | busan |
| Period | 18/05/24 → 22/05/24 |
| Internet address |
Funding
Authors would like to thank the Northern Ireland Department for the Economy and Ulster University for funding and supporting this research. And to Spatial Simulations Ltd for their additional dissemination funding.
Keywords
- Augmented Reality (AR)
- Virtual reality (VR)
- extended reality (XR)
- Immersive Technology
- Gamification
- Fidelity
- Virtual Reality (VR)
- Building Information Modelling (BIM)
- Virtual Environments (VE)
- Stakeholder communication
ASJC Scopus subject areas
- General Business,Management and Accounting
- General Economics,Econometrics and Finance
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