Exploring ways to speed up the application of metrics to assess co-creative design sessions

Jamie O'Hare, Elies Dekoninck, Lorenzo Giunta, Cedric Masclet, Gaetano Cascini

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

14 Citations (SciVal)
62 Downloads (Pure)


Analysing and comparing the results from design experiments is a crucial but often time consuming process. This problem becomes critical when a large number of experiments are to be analysed in order to evaluate the performance of a new tool or technology. In this paper we present an example of how this challenge is being addressed within the SPARK (Spatial Augmented Reality for Co-Creativity) H2020 project, which is currently developing an augmented-reality system to assist designers and non-designers to co-create more effectively. To evaluate the co-creative sessions a suite of metrics has previously been defined for the project. The scope of this paper is to radically speed up the application of the metrics by adjusting metrics and - more importantly - the way of collecting the data on co-creative sessions. The paper will be of interest to others doing quantitative analysis of creative design sessions.

Original languageEnglish
Title of host publicationDS92: Proceedings of the Design 2018 15th International Design Conference
EditorsD. Marjanovic, M. Storga, S. Skec, N. Bojcetic, N. Pavkovic
PublisherDesign Society
Number of pages12
Publication statusPublished - 1 Feb 2018
Event5th International Conference on Design Creativity - University of Bath, Bath, UK United Kingdom
Duration: 31 Jan 20182 Mar 2018


Conference5th International Conference on Design Creativity
Abbreviated titleICDC 2018
Country/TerritoryUK United Kingdom
Internet address


  • Augmented reality (AR)
  • Co-creation
  • Co-design
  • Collaborative design
  • Technology development

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software
  • Modelling and Simulation


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