Exploring Tablet Interfaces for Product Appearance Authoring in Spatial Augmented Reality

Feederico Morosi, Iacopo Carli, Giandomenico Caruso, Gaetano Cascini, Elies Dekoninck, Jean François Boujut

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Abstract

Users acceptance of innovative product appearance authoring tools based on Spatial Augmented Reality (SAR) is still limited due to their perception of a high technology complexity and a low performance/functionality of the current interaction systems. The integration of SAR technologies in professional design activities is still marginal, though many studies in this field have already proved their potential as supporting tools. To overcome this barrier, efficient means for interacting with the digital images projected onto the surfaces of real objects are essential. The aim of the current study is to respond to this demand by proposing and validating three UI configurations displayed by an unique and portable device embedded with a touch screen. These interface layouts, designed to cooperate with the output of the SAR system and to not affect the well-known benefits of its augmented environment, provide different types of visual feedback to the user by duplicating, extending or hiding the information already displayed by the projected mock-up. The experimental study reported here, performed with a panel of 41 subjects, revealed that accuracy, efficiency and perceived usability of the proposed solutions are comparable with each other and in comparison to standard desktop setups commonly used for design activities. According to these findings, the research simultaneously demonstrates (i) the high performances achieved by the touch device when coupled with a SAR system during the execution of authoring tasks, (ii) the capability of the projected mock-up to behave as an actual three-dimensional display for the real time rendering of the product appearance and (iii) the possibility to freely select - according to the users preference, the design task or the type of product - one of the three UI configurations without affecting the quality of the result.

Original languageEnglish
Article number102719
JournalInternational Journal of Human Computer Studies
Volume156
Early online date28 Sept 2021
DOIs
Publication statusPublished - 31 Dec 2021

Bibliographical note

Funding Information:
The work reported in this paper is part of the SPARK project, funded by the European Union Horizon 2020 research and innovation programme under grant agreement No. 688417. This paper reflects only the authors views and the European Commission is not responsible for any use that may be made of the information it contains. The authors would like to thank all the partners of the SPARK Consortium for the extensive support and valuable contribution provided in the development of this activity and the students who participated in our experiment. Supplemental data can be found in the SPARK project website: http://www.spark-project.net

Funding Information:
The work reported in this paper is part of the SPARK project, funded by the European Union Horizon 2020 research and innovation programme under grant agreement No. 688417. This paper reflects only the authors views and the European Commission is not responsible for any use that may be made of the information it contains. The authors would like to thank all the partners of the SPARK Consortium for the extensive support and valuable contribution provided in the development of this activity and the students who participated in our experiment. Supplemental data can be found in the SPARK project website: http://www.spark-project.net

Funding

The work reported in this paper is part of the SPARK project, funded by the European Union Horizon 2020 research and innovation programme under grant agreement No. 688417. This paper reflects only the authors views and the European Commission is not responsible for any use that may be made of the information it contains. The authors would like to thank all the partners of the SPARK Consortium for the extensive support and valuable contribution provided in the development of this activity and the students who participated in our experiment. Supplemental data can be found in the SPARK project website: http://www.spark-project.net The work reported in this paper is part of the SPARK project, funded by the European Union Horizon 2020 research and innovation programme under grant agreement No. 688417. This paper reflects only the authors views and the European Commission is not responsible for any use that may be made of the information it contains. The authors would like to thank all the partners of the SPARK Consortium for the extensive support and valuable contribution provided in the development of this activity and the students who participated in our experiment. Supplemental data can be found in the SPARK project website: http://www.spark-project.net

Keywords

  • Authoring tool
  • Human-Computer interface
  • Interface validation
  • Spatial Augmented Reality
  • Touch interaction
  • Usability evaluation

ASJC Scopus subject areas

  • Software
  • Human Factors and Ergonomics
  • Education
  • General Engineering
  • Human-Computer Interaction
  • Hardware and Architecture

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