@inproceedings{ec3a05b1e5644326a155003c97ed0309,
title = "Exploring learning effects during virtual sports through biomechanical analysis (a work in progress)",
abstract = "In this work-in-progress, we are comparing the kinematics of movement during playing virtual swimming exergame between novice and experienced players in order to detect possible learning effects. Ten participants performed a 100-meters front crawl virtual swimming using Xbox and Kinect. A 12 camera Qualisys motion capture system, operating at 200 Hz, tracked the position of 22 reflective markers. Preliminary results indicate that novice players showed a pattern more similar to the real swimming spending more time on accuracy of movement while the expert player used an adaptive circular pattern in order to win the game.",
keywords = "Biomechanics, Exergame, Learning, Virtual sport",
author = "Pooya Soltani and Vilas-Boas, {Jo{\~a}o Paulo}",
year = "2013",
month = jan,
day = "31",
language = "English",
isbn = "9781629931395",
series = "7th European Conference on Games Based Learning, ECGBL 2013",
pages = "793--796",
booktitle = "7th European Conference on Games Based Learning, ECGBL 2013",
note = "7th European Conference on Games Based Learning, ECGBL 2013 ; Conference date: 03-10-2013 Through 04-10-2013",
}