@inproceedings{c3b3233f32764d1a87aeaab51f487a35,
title = "Exploring attention in vr: Effects of visual and auditory modalities",
abstract = "Attention requires the ability to stay concentrated and alert to stimuli over prolonged periods of time. Virtual reality (VR) can be used in various training situations where attention plays a major role (e.g. system operators). Here, we investigate the effects of visual and auditory stimuli on attention performance in a VR aquarium (Nesplora Aquarium). Participants pay attention to the main fish tank and respond by pressing a button. The stimuli are different species of fish that are delivered either via visual or auditory channels. Thirty-seven participants completed the VR test and paper questionnaires. We found that attention is influenced differently by sensory modalities. Attention performance measured by the reaction time to correct targets and the number of errors of omission were better in the visual condition, while the number of errors of commission were lower in the auditory condition. The human factors{\textquoteright} role in attention tasks is also discussed.",
keywords = "Human factors, Sensory modality, Virtual reality, Visual and auditory attention",
author = "Alexandra Voinescu and Fodor, {Liviu Andrei} and Fraser, {Dana{\"e} Stanton} and Daniel David",
year = "2020",
month = jul,
day = "1",
doi = "10.1007/978-3-030-51828-8_89",
language = "English",
isbn = "9783030518271",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer",
pages = "677--683",
editor = "Tareq Ahram and Christianne Falc{\~a}o",
booktitle = "Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design",
note = "AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020 ; Conference date: 16-07-2020 Through 20-07-2020",
}