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Abstract

Attention requires the ability to stay concentrated and alert to stimuli over prolonged periods of time. Virtual reality (VR) can be used in various training situations where attention plays a major role (e.g. system operators). Here, we investigate the effects of visual and auditory stimuli on attention performance in a VR aquarium (Nesplora Aquarium). Participants pay attention to the main fish tank and respond by pressing a button. The stimuli are different species of fish that are delivered either via visual or auditory channels. Thirty-seven participants completed the VR test and paper questionnaires. We found that attention is influenced differently by sensory modalities. Attention performance measured by the reaction time to correct targets and the number of errors of omission were better in the visual condition, while the number of errors of commission were lower in the auditory condition. The human factors’ role in attention tasks is also discussed.

Original languageEnglish
Title of host publicationAdvances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design
EditorsTareq Ahram, Christianne Falcão
Place of PublicationCham, Switzerland
PublisherSpringer
Pages677-683
Number of pages7
ISBN (Print)9783030518271
DOIs
Publication statusE-pub ahead of print - 1 Jul 2020
EventAHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020 - San Diego, USA United States
Duration: 16 Jul 202020 Jul 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1217 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

ConferenceAHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020
Country/TerritoryUSA United States
CitySan Diego
Period16/07/2020/07/20

Keywords

  • Human factors
  • Sensory modality
  • Virtual reality
  • Visual and auditory attention

ASJC Scopus subject areas

  • Control and Systems Engineering
  • General Computer Science

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