Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds

M. Craven, I. Taylor, A. Drozd, J. Purbrick, C. Greenhalgh, S. Benford, M. Fraser, J. Bowers, K. M. Jää-Aro, B. Lintermann, M. Hoch

Research output: Contribution to conferencePaperpeer-review

19 Citations (Scopus)

Abstract

We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with multiple simultaneous viewpoints. The third is a tabletop projection surface that allows viewers to select detailed views from a bird's-eye overview. The fourth is a linear television broadcast created by a director or editor. A comparison of these examples shows how a viewing audience can exploit four general resources - interactivity, influence, space, and time - to make sense of complex, non-linear virtual drama. These resources provide interaction designers with a general framework for defining the relationship between the audience and the 3D content.

Original languageEnglish
Pages30-37
Number of pages8
Publication statusPublished - 1 Jan 2001
EventConference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere - Seattle, WA, USA United States
Duration: 31 Mar 20015 Apr 2001

Conference

ConferenceConference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere
CountryUSA United States
CitySeattle, WA
Period31/03/015/04/01

Keywords

  • Entertainment applications
  • Virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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