Abstract
We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with multiple simultaneous viewpoints. The third is a tabletop projection surface that allows viewers to select detailed views from a bird's-eye overview. The fourth is a linear television broadcast created by a director or editor. A comparison of these examples shows how a viewing audience can exploit four general resources - interactivity, influence, space, and time - to make sense of complex, non-linear virtual drama. These resources provide interaction designers with a general framework for defining the relationship between the audience and the 3D content.
Original language | English |
---|---|
Pages | 30-37 |
Number of pages | 8 |
Publication status | Published - 1 Jan 2001 |
Event | Conference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere - Seattle, WA, USA United States Duration: 31 Mar 2001 → 5 Apr 2001 |
Conference
Conference | Conference on Human Factors in Computing Systems CHI 2001 Anyone. Anywhere |
---|---|
Country/Territory | USA United States |
City | Seattle, WA |
Period | 31/03/01 → 5/04/01 |
Keywords
- Entertainment applications
- Virtual reality
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design