Evaluating sensory feedback for immersion in exergames

Lindsay Alexander Shaw, Burkhard Claus Wuensche, Christof Lutteroth, Jude Buckley, Paul Corballis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Exercise video games show promise as a tool for increasing physical activity by providing intrinsic motivation to play the game. Immersion is an aspect of gaming which can lead to increased motivation and enjoyment. Due to the recent rise of consumer level Head Mounted Displays (HMDs), high levels of immersion are possible. In this paper, we evaluate different forms of sensory feedback in an immersive exergame played using an Oculus Rift HMD. We evaluate resistance feedback in the exercise itself, haptic feedback with wind, and sound feedback. Our study shows that all three kinds of feedback increase immersion when compared with no additional feedback, and that sound and wind feedback also increase enjoyment and motivation. Sound feedback is significantly more motivating and immersive than wind and resistance feedback. Combining all three feedback types produces better results than any single feedback type on its own. Exercise performance does not significantly change with the feedback types, although more calories are spent with resistance feedback due to the slightly increased difficulty of the exercise.

LanguageEnglish
Title of host publicationProceedings of the Australasian Computer Science Week Multiconference, ACSW 2017
PublisherAssociation for Computing Machinery
VolumePart F126226
ISBN (Electronic)9781450347686
DOIs
StatusPublished - 30 Jan 2017
Event2017 Australasian Computer Science Week Multiconference, ACSW 2017 - Geelong, Australia
Duration: 31 Jan 20173 Feb 2017

Conference

Conference2017 Australasian Computer Science Week Multiconference, ACSW 2017
CountryAustralia
CityGeelong
Period31/01/173/02/17

Fingerprint

Sensory feedback
Feedback
Acoustic waves
Display devices

Keywords

  • Exergame
  • Feedback
  • Head-Mounted Display
  • Immersion

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Shaw, L. A., Wuensche, B. C., Lutteroth, C., Buckley, J., & Corballis, P. (2017). Evaluating sensory feedback for immersion in exergames. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2017 (Vol. Part F126226). [a11] Association for Computing Machinery. https://doi.org/10.1145/3014812.3014823

Evaluating sensory feedback for immersion in exergames. / Shaw, Lindsay Alexander; Wuensche, Burkhard Claus; Lutteroth, Christof; Buckley, Jude; Corballis, Paul.

Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2017. Vol. Part F126226 Association for Computing Machinery, 2017. a11.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Shaw, LA, Wuensche, BC, Lutteroth, C, Buckley, J & Corballis, P 2017, Evaluating sensory feedback for immersion in exergames. in Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2017. vol. Part F126226, a11, Association for Computing Machinery, 2017 Australasian Computer Science Week Multiconference, ACSW 2017, Geelong, Australia, 31/01/17. https://doi.org/10.1145/3014812.3014823
Shaw LA, Wuensche BC, Lutteroth C, Buckley J, Corballis P. Evaluating sensory feedback for immersion in exergames. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2017. Vol. Part F126226. Association for Computing Machinery. 2017. a11 https://doi.org/10.1145/3014812.3014823
Shaw, Lindsay Alexander ; Wuensche, Burkhard Claus ; Lutteroth, Christof ; Buckley, Jude ; Corballis, Paul. / Evaluating sensory feedback for immersion in exergames. Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2017. Vol. Part F126226 Association for Computing Machinery, 2017.
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