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Abstract
Exercise video games show promise as a tool for increasing physical activity by providing intrinsic motivation to play the game. Immersion is an aspect of gaming which can lead to increased motivation and enjoyment. Due to the recent rise of consumer level Head Mounted Displays (HMDs), high levels of immersion are possible. In this paper, we evaluate different forms of sensory feedback in an immersive exergame played using an Oculus Rift HMD. We evaluate resistance feedback in the exercise itself, haptic feedback with wind, and sound feedback. Our study shows that all three kinds of feedback increase immersion when compared with no additional feedback, and that sound and wind feedback also increase enjoyment and motivation. Sound feedback is significantly more motivating and immersive than wind and resistance feedback. Combining all three feedback types produces better results than any single feedback type on its own. Exercise performance does not significantly change with the feedback types, although more calories are spent with resistance feedback due to the slightly increased difficulty of the exercise.
Original language | English |
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Title of host publication | Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2017 |
Publisher | Association for Computing Machinery |
Volume | Part F126226 |
ISBN (Electronic) | 9781450347686 |
DOIs | |
Publication status | Published - 30 Jan 2017 |
Event | 2017 Australasian Computer Science Week Multiconference, ACSW 2017 - Geelong, Australia Duration: 31 Jan 2017 → 3 Feb 2017 |
Conference
Conference | 2017 Australasian Computer Science Week Multiconference, ACSW 2017 |
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Country/Territory | Australia |
City | Geelong |
Period | 31/01/17 → 3/02/17 |
Keywords
- Exergame
- Feedback
- Head-Mounted Display
- Immersion
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software
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Dive into the research topics of 'Evaluating sensory feedback for immersion in exergames'. Together they form a unique fingerprint.Projects
- 1 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council