Enjoyment, immersion, and attentional focus in a virtual reality exergame with differing visual environments

M. Abernathy, L. A. Shaw, C. Lutteroth, J. Buckley, P. M. Corballis, B. C. Wünsche

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects of immersion in exergames, from the technologies used, to gameplay elements, to sensory stimulation. This study examines the level of immersion and distraction caused by various visual environments, including urban, rural, and desert landscapes, and the effects on users' performance, enjoyment, and motivation. The environments were found to have little effect on the user. It appears that the core gameplay elements have a far greater effect, being essential for the immersion a user experiences.

Original languageEnglish
Title of host publicationInternational Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017
EditorsRobert W. Lindeman, Gerd Bruder, Daisuke Iwai
PublisherEurographics Association
Pages117-124
Number of pages8
ISBN (Electronic)9783038680383
DOIs
Publication statusPublished - 1 Jan 2017
Event27th International Conference on Artificial Reality and Telexistence, ICAT 2017 and the 22nd Eurographics Symposium on Virtual Environments, EGVE 2017 - Adelaide, Australia
Duration: 22 Nov 201724 Nov 2017

Publication series

NameInternational Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017

Conference

Conference27th International Conference on Artificial Reality and Telexistence, ICAT 2017 and the 22nd Eurographics Symposium on Virtual Environments, EGVE 2017
CountryAustralia
CityAdelaide
Period22/11/1724/11/17

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction

Cite this

Abernathy, M., Shaw, L. A., Lutteroth, C., Buckley, J., Corballis, P. M., & Wünsche, B. C. (2017). Enjoyment, immersion, and attentional focus in a virtual reality exergame with differing visual environments. In R. W. Lindeman, G. Bruder, & D. Iwai (Eds.), International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017 (pp. 117-124). (International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017). Eurographics Association. https://doi.org/10.2312/egve.20171348