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Abstract
Arguably the most important characteristic of virtual reality (VR) is its ability to induce feelings of presence. Still, research has remained inconclusive on how presence is affected by human factors such as emotion and agency. Here we adopt a novel design to investigate their effects by testing virtual environments inducing either happiness or fear, with or without user agency. Results from 121 participants showed that the dominant emotion induced by a virtual environment is positively correlated with presence. In addition, agency had a significant positive effect on presence and, furthermore, moderated the effect of emotion on presence. We show for the first time that the effects of emotion and agency on presence are not straightforward but they can be modeled by separating design factors from subjective measures. We discuss how these findings can explain seemingly conflicting results of related work and their implications for VR design.
Original language | English |
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Title of host publication | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Making Waves, Combining Strengths |
Publisher | Association for Computing Machinery |
Pages | 1-13 |
Number of pages | 13 |
ISBN (Electronic) | 9781450380966 |
DOIs | |
Publication status | Published - 31 May 2021 |
Event | 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 - Virtual, Online, Japan Duration: 8 May 2021 → 13 May 2021 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 |
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Country/Territory | Japan |
City | Virtual, Online |
Period | 8/05/21 → 13/05/21 |
Keywords
- Agency
- Emotion
- Presence
- Virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software
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Dive into the research topics of 'Effects of emotion and agency on presence in virtual reality'. Together they form a unique fingerprint.Projects
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Cosker, D., Bilzon, J., Campbell, N., Colyer, S., Lutteroth, C., McGuigan, P., O'Neill, E., Proulx, M. & Yang, Y.
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council