EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game

Damien Coyle, Jhonatan Garcia, Abdul Satti, T. M. McGinnity

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

62 Citations (SciVal)

Abstract

This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-specific parameters. A new BCI-based game training paradigm which enables assessment of continuous control performance is also introduced. A range of offline results and online analysis of the new game illustrate the potential for the proposed BCI and the advantages of using the game as a BCI training paradigm.
Original languageEnglish
Title of host publication2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB)
Place of PublicationU. S. A.
PublisherIEEE Computational Intelligence Society
Pages88-93
Number of pages6
ISBN (Electronic)9781424498918
ISBN (Print)9781424498901
DOIs
Publication statusPublished - 15 Apr 2011

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