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Abstract
We studied how usability and playability of sport exergames affect future intentions of participation in physical activity or actual sport. We employed questionnaires to measure participants’ enjoyment, usability, game-experience, and future intentions of physical activity and real sport. We compared the outcomes based on players’ gender, previous real-swimming, and exergame experience. Psychological parameters were not different between groups but players without exergame experience enjoyed the game more. Physical activity intentions increased for all participants but not swimming intentions. The limitations of current gaming systems and their effects on players’ gaming experience and intentions are discussed.
Original language | English |
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Pages (from-to) | 2173-2185 |
Journal | Journal of Health Psychology |
Volume | 26 |
Issue number | 12 |
Early online date | 29 Feb 2020 |
DOIs | |
Publication status | Published - 1 Oct 2021 |
Keywords
- enjoyment
- exercise
- game experience
- intention
- system usability
ASJC Scopus subject areas
- Applied Psychology
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Dive into the research topics of 'Does exergaming drive future physical activity and sport intentions?'. Together they form a unique fingerprint.Projects
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Petrini, K. (CoI), Proulx, M. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council