Abstract
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physical and virtual entities from which their systems are built, and the tradeoffs involved in both the design of the entities themselves and of the combination of these entities in a physical space. Entities are described from the point of view of a person carrying out a task at a particular time, in terms of their attention received, role, manifestation, input and output capacity and informational density. The Dimension Space is applied to two new systems developed at Grenoble, exposing design tradeoffs and design rules for richly interactive systems.
Original language | English |
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Pages | 406-416 |
Number of pages | 11 |
DOIs | |
Publication status | Published - 1 Aug 2000 |
Event | Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000) - New York, NY, USA Duration: 17 Aug 2000 → 19 Aug 2000 |
Conference
Conference | Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000) |
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City | New York, NY, USA |
Period | 17/08/00 → 19/08/00 |
ASJC Scopus subject areas
- Control and Systems Engineering