Dimension space for the design of interactive systems within their physical environments

T. C Nicholas Graham, Leon A. Watts, Gaelle Calvary, Joelle Coutaz, Emmanuel Dubois, Laurence Nigay

Research output: Contribution to conferencePaper

9 Citations (Scopus)

Abstract

This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physical and virtual entities from which their systems are built, and the tradeoffs involved in both the design of the entities themselves and of the combination of these entities in a physical space. Entities are described from the point of view of a person carrying out a task at a particular time, in terms of their attention received, role, manifestation, input and output capacity and informational density. The Dimension Space is applied to two new systems developed at Grenoble, exposing design tradeoffs and design rules for richly interactive systems.

Original languageEnglish
Pages406-416
Number of pages11
DOIs
Publication statusPublished - 1 Aug 2000
EventProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000) - New York, NY, USA
Duration: 17 Aug 200019 Aug 2000

Conference

ConferenceProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000)
CityNew York, NY, USA
Period17/08/0019/08/00

ASJC Scopus subject areas

  • Control and Systems Engineering

Cite this

Graham, T. C. N., Watts, L. A., Calvary, G., Coutaz, J., Dubois, E., & Nigay, L. (2000). Dimension space for the design of interactive systems within their physical environments. 406-416. Paper presented at Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000), New York, NY, USA, . https://doi.org/10.1145/347642.347799