Abstract
According to Gartner's 2013 Hype Cycle for Emerging Technologies, Augmented Reality will reach its Plateu of Productivity before Wearable User Interfaces. In this work, device and user-perspective rendering are compared regarding their applicability to AR-based solutions for Google Glass. The conducted experiment measured and evaluated the advantages and drawbacks on each method and also got positive and negative feedbacks given by users. The tests showed that users preferred the device-perspective approach.
Original language | English |
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Title of host publication | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings |
Editors | Robert W. Lindeman, Christian Sandor, Simon Julier |
Publisher | IEEE |
Pages | 279-280 |
Number of pages | 2 |
ISBN (Electronic) | 9781479961849 |
DOIs | |
Publication status | Published - 5 Nov 2014 |
Event | 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 - Munich, Germany Duration: 10 Sept 2014 → 12 Sept 2014 |
Publication series
Name | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings |
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Conference
Conference | 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 |
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Country/Territory | Germany |
City | Munich |
Period | 10/09/14 → 12/09/14 |
Bibliographical note
Publisher Copyright:© 2014 IEEE.
Keywords
- Augmented
- H.5.1 [Information Interfaces and Presentation]
- Multimedia Information Systems - Artificial
- Virtual Realities
ASJC Scopus subject areas
- Computer Networks and Communications
- Computer Science Applications
- Signal Processing
- Media Technology