Abstract
This demonstration allows visitors to use AR applications for monocular optical see-through head-mounted displays with two forms of visualization. One is the device-perspective approach, in which the user sees the virtual content registered with the camera image at the display. The other is the user-perspective method, in which the display is used as a de facto optical see-through device and the virtual content is registered with the real world.
| Original language | English |
|---|---|
| Title of host publication | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings |
| Editors | Robert W. Lindeman, Christian Sandor, Simon Julier |
| Publisher | IEEE |
| Pages | 355-356 |
| Number of pages | 2 |
| ISBN (Electronic) | 9781479961849 |
| DOIs | |
| Publication status | Published - 5 Nov 2014 |
| Event | 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 - Munich, Germany Duration: 10 Sept 2014 → 12 Sept 2014 |
Publication series
| Name | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings |
|---|
Conference
| Conference | 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 |
|---|---|
| Country/Territory | Germany |
| City | Munich |
| Period | 10/09/14 → 12/09/14 |
Bibliographical note
Publisher Copyright:© 2014 IEEE.
Keywords
- augmented reality
- device-perspective rendering
- optical see-through head-mounted displays
- user-perspective rendering
ASJC Scopus subject areas
- Computer Networks and Communications
- Computer Science Applications
- Signal Processing
- Media Technology
Fingerprint
Dive into the research topics of 'Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS