Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays

Joao Paulo Lima, Rafael Roberto, Jo o.Marcelo Teixeira, Veronica Teichrieb

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

1 Citation (SciVal)

Abstract

This demonstration allows visitors to use AR applications for monocular optical see-through head-mounted displays with two forms of visualization. One is the device-perspective approach, in which the user sees the virtual content registered with the camera image at the display. The other is the user-perspective method, in which the display is used as a de facto optical see-through device and the virtual content is registered with the real world.

Original languageEnglish
Title of host publicationISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
EditorsRobert W. Lindeman, Christian Sandor, Simon Julier
PublisherIEEE
Pages355-356
Number of pages2
ISBN (Electronic)9781479961849
DOIs
Publication statusPublished - 5 Nov 2014
Event13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 - Munich, Germany
Duration: 10 Sept 201412 Sept 2014

Publication series

NameISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings

Conference

Conference13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014
Country/TerritoryGermany
CityMunich
Period10/09/1412/09/14

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

Keywords

  • augmented reality
  • device-perspective rendering
  • optical see-through head-mounted displays
  • user-perspective rendering

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Signal Processing
  • Media Technology

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