Abstract
This demonstration allows visitors to use AR applications for monocular optical see-through head-mounted displays with two forms of visualization. One is the device-perspective approach, in which the user sees the virtual content registered with the camera image at the display. The other is the user-perspective method, in which the display is used as a de facto optical see-through device and the virtual content is registered with the real world.
Original language | English |
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Title of host publication | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings |
Editors | Robert W. Lindeman, Christian Sandor, Simon Julier |
Publisher | IEEE |
Pages | 355-356 |
Number of pages | 2 |
ISBN (Electronic) | 9781479961849 |
DOIs | |
Publication status | Published - 5 Nov 2014 |
Event | 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 - Munich, Germany Duration: 10 Sept 2014 → 12 Sept 2014 |
Publication series
Name | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings |
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Conference
Conference | 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014 |
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Country/Territory | Germany |
City | Munich |
Period | 10/09/14 → 12/09/14 |
Bibliographical note
Publisher Copyright:© 2014 IEEE.
Keywords
- augmented reality
- device-perspective rendering
- optical see-through head-mounted displays
- user-perspective rendering
ASJC Scopus subject areas
- Computer Networks and Communications
- Computer Science Applications
- Signal Processing
- Media Technology