Development of an inexpensive Augmented Reality (AR) headset

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)
173 Downloads (Pure)

Abstract

We outline our work in developing an Augmented Reality (AR) headset with low purchase and maintenance costs. Similar to Google Cardboard, the headset uses a smartphone to provide the compute power, connectivity and display. Unlike Google Cardboard, our headset does not block the user's view of the world and is therefore suitable for AR applications. The headset uses the Pepper's Ghost illusion to display images from the phone's screen via a transparent sheet located in front of the user's eyes. During a pilot study, we confirmed that the headset is effective in settings with low to medium levels of ambient illumination: in these conditions we demonstrated the effectiveness of using a mobile phone's standard screen brightness settings to present a range of photos, 3D images, short texts and shapes.
Original languageEnglish
Title of host publicationCHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York, U. S. A.
PublisherAssociation for Computing Machinery
Pages971-976
Number of pages6
ISBN (Print)9781450331463
DOIs
Publication statusPublished - 23 Apr 2015
EventCHI EA '15 the 33rd Annual ACM Conference Human Factors in Computing Systems - , Korea, Democratic People's Republic of
Duration: 18 Apr 2015 → …

Conference

ConferenceCHI EA '15 the 33rd Annual ACM Conference Human Factors in Computing Systems
CountryKorea, Democratic People's Republic of
Period18/04/15 → …

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  • Cite this

    De Angeli, D., & O'Neill, E. (2015). Development of an inexpensive Augmented Reality (AR) headset. In CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 971-976). Association for Computing Machinery. https://doi.org/10.1145/2702613.2732784