Abstract
Background: There is a need to increase the accessibility, inclusivity, and representation of mental health measures for young people, particularly for those who may struggle with traditional text-based formats due to literacy, language, or cognitive barriers. We aimed to develop an animation-based mental health measure for young people. Methods: This study involved a community-based participatory action research (CBPAR) process, including 10 four-hour in-person workshops with young co-researchers and two rounds of 90-min focus groups with different stakeholders. We also conducted think-aloud interviews with 31 young people to explore comprehension, engagement, and usability of the measure. Findings: The resulting tool, Animi, assesses seven symptoms of depression and anxiety through animated characters. Each scenario is depicted by an animated character (Animi) that indicates whether the symptom is present or absent. Users respond by selecting the animation that most closely matches their experience, using either a multiple-choice or Likert-scale format. In the think-aloud interviews, young people reported they generally understood the animations as intended and described the measure as engaging and easy to use. Feedback identified areas for improvement, like clarifying the instructions and further developing accessibility features (e.g., subtitles, customisation options). Participants also highlighted the tool’s potential relevance for younger children, neurodivergent youth, and those with additional needs. Conclusion: Animi represents a promising and innovative approach to mental health measurement that prioritises accessibility and co-production. Future research will revise the instrument based on feedback from the think-aloud interviews, evaluate its psychometric properties, and explore its use across clinical and educational settings. We hope this research can be used by others seeking to increase the accessibility, inclusivity, and representativeness of mental health measures for young people.
| Original language | English |
|---|---|
| Article number | 451 |
| Number of pages | 16 |
| Journal | BMC Psychology |
| Volume | 14 |
| Issue number | 1 |
| Early online date | 26 Feb 2026 |
| DOIs | |
| Publication status | E-pub ahead of print - 26 Feb 2026 |
Data Availability Statement
The qualitative datasets supporting the conclusions of this article arenot publicly available to prevent participant re-identification, in line with our
ethical approval. For further information about accessing the raw data, please
contact [email protected].
Acknowledgements
The authors would like to thank all of the young people, practitioners, andresearchers who took part in the study. We would also like to say a massive
thank you to all of the invaluable co-researchers.
Funding
This research was supported by UK Research Innovation (UKRI), Medical Research Council Reference: MR/X028941/1.
| Funders | Funder number |
|---|---|
| UK Research and Innovation | MR/X028941/1 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Keywords
- Image-based
- Measure development
- Mental health
- Wellbeing
- Young people
ASJC Scopus subject areas
- General Psychology
Fingerprint
Dive into the research topics of 'Developing an animation-based mental health measure for children and young people.'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS