Designing the spectator experience

Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser

Research output: Chapter in Book/Report/Conference proceedingConference contribution

246 Citations (Scopus)

Abstract

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI -how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.

Original languageEnglish
Title of host publicationCHI 2005
Subtitle of host publicationTechnology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages741-750
Number of pages10
ISBN (Print)1581139985, 9781581139983
Publication statusPublished - 1 Jul 2005
EventCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems - Portland, OR, USA United States
Duration: 2 Apr 20057 Apr 2005

Publication series

NameCHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
ISSN (Print)0274-9696

Conference

ConferenceCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems
CountryUSA United States
CityPortland, OR
Period2/04/057/04/05

Keywords

  • Art
  • Design framework
  • Expression
  • Galleries
  • Magic
  • Museums
  • Performance
  • Public experiences
  • Spectators

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Reeves, S., Benford, S., O'Malley, C., & Fraser, M. (2005). Designing the spectator experience. In CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems (pp. 741-750). (CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems). Association for Computing Machinery.