@inproceedings{8ee5f1bb5b3545139a8e4d76b05756ea,
title = "Designing the spectator experience",
abstract = "Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI -how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.",
keywords = "Art, Design framework, Expression, Galleries, Magic, Museums, Performance, Public experiences, Spectators",
author = "Stuart Reeves and Steve Benford and Claire O'Malley and Mike Fraser",
year = "2005",
month = jul,
day = "1",
language = "English",
isbn = "1581139985",
series = "CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",
pages = "741--750",
booktitle = "CHI 2005",
address = "USA United States",
note = "CHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems ; Conference date: 02-04-2005 Through 07-04-2005",
}