Designing affective animations with children as design partners using role-playing

Sylvie Girard, Hilary Johnson

Research output: Chapter or section in a book/report/conference proceedingBook chapter

Abstract

This paper describes a user-centred participatory-design method, novel to the domain of interaction design of affective components for learning, for gathering user requirements from children. The method was considered to be suitable and appealing for children in terms of participating in design, and led to the definition of a sample of digital animations that portray a set of emotional states. The method's main novelty lies in the use of real actors as design partners to express affect, and includes comic strips in the data gathered. This method is believed of value for future design of affective components in educational context by, and for, children.
Original languageEnglish
Title of host publicationIHM'11 - 23rd Conference Francophone sur l'Interaction Homme-Machine - 23rd French Speaking Conference on Human-Computer Interaction, IHM'11
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Number of pages8
DOIs
Publication statusPublished - 2011
Event23rd Conference Francophone sur l'Interaction Homme-Machine, IHM'11 - 23rd French Speaking Conference on Human-Computer Interaction, IHM'11, October 24, 2011 - October 27, 2011 - Sophia Antipolis, France
Duration: 1 Jan 2011 → …

Publication series

NameACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery

Conference

Conference23rd Conference Francophone sur l'Interaction Homme-Machine, IHM'11 - 23rd French Speaking Conference on Human-Computer Interaction, IHM'11, October 24, 2011 - October 27, 2011
Country/TerritoryFrance
CitySophia Antipolis
Period1/01/11 → …

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